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Jeet Kune Do

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Jeet Kune Do Infighting & Clinch Tactics


Street practicality, not tournament fighting, is emphasized in Jeet Kune Do. Practitioners learn how to transition from kicking and punching distance to the infighting ranges of trapping and grappling, where most real bouts are fought. The idea is to end the fight as quickly as possible with whatever techniques are necessary. Anything goes, unlike at tournaments...


Gaining The Infighting Edge

Infighting range can be a scary and frustrating place for individuals unschooled at this distance. Most fighters do not feel overly confident or comfortable when they can feel their opponent's body heat and smell their breath. Many fighters will rely on brute strength and a barrage of combinations at this range. While these are fine tactics, they alone do not a fighter make.


The victory at close range often goes to he who fights smarter, not harder. With proper training, the Jeet Kune Do stylist learns to savor the inside game and makes it one of his strengths. By utilizing the centerline principle, evasion and trapping skills, and strikes known as "innergate" and "outergate" punches, the JKD stylist can gain a decided edge at infighting range.


Innergate Punches

The "innergate" punch is applied when your opponent's arm is one the outside of your arm. The technique can be utilized either from normal punching distance or from infighing range. One opportune time to use it is when your adversary is attempting to punch over your inside arm during a clinch. When he begins his punch, execute a corkscrew-style punch with your inside arm, striking his head or torso. You must lift your elbow slightly to keep his arm outside and away from his intended target.


When using the innergate punch at normal punching distance, timing and angling are extremely important because you cannot employ JKD's sensitivity skills at this range. The innergate punch is most successful at punching distance when employed against looping or rounded punches. Looping punches allow you to get inside more easily and also allow for better angling. As the opponent begins his looping punch, angle inside slightly, keeping your arm on the same side of his punching arm. Drive on an inside route upward, so his arm glances against the outside of your arm as you continue to punch toward the target. His punch should be guided away from the intended target, while your punch is directed to his face or body.


Outergate Punches

The "outergate" punch is employed when your arm is outside of your opponent's arm. When the opponent attempts to take an inside line to his target, you "cut" into his arm, redirect his strike, and continue with your punch, driving into the target.


The outergate punch can be utilized in normal punching range or for infighting. As you cut into the opponent's arm, it might be a good idea to angle slightly to the same side as your punching arm. This maneuver allows you to not only outflank your opponent, but may also move you out of the way of his follow-up punch.


Clinch Holds
A clinch hold (also known as a clinching hold) is a grappling hold which is used in clinch fighting with the purpose of controlling the opponent. In wrestling it is referred to as the
tie-up. The use of a clinch hold results in the clinch. Clinch holds can be used to close in on the opponent, as a precursor to a takedown or throw, or to prevent the opponent from moving away or striking effectively. Typical clinch holds include:

Bear hug: A clinching hold encircling the opponent's torso with both arms, pulling toward oneself.
Collar tie: facing the opponent with one or both hands on the back of their head/neck.
Muay Thai clinch: Holding the opponent with both arms around the neck while standing.
In Jeet Kune Do, the Thai neck clinch (Plum) is used to change the base and balance of the opponent prior to unleashing head-butts, knees to the groin and elbows to the head.
Overhook: Holding over the opponents arm while standing.
Pinch grip tie: Term for a particular harness hold, common in Greco-Roman wrestling circles.
Underhook: Holding under the opponent's arm while standing.
Tie: A transitional hold used to stabilize the opponent in preparation for striking or throwing.


Primary Clinch Positions & Techniques


Position: Head and Arm Control
Arm Wrenches
Neck Wrenches
Slinging Throws
Sweeping Throws
Duck Under

Position: Arm Control
Arm Wrenches
Neck Wrenches
Getting the Back

Position: Low Tie up
Duck Under
Arm Drag
Body Lock
Hip Throws
Single Leg Takedown
Double Leg Takedown
Counters (Wizzer, Face Push, Sprawl)
Groin Slaps/Grabs
Throat Strikes
Eye Gouges

Position: High Tie Up (Thai Clinch)
Snap Down
Counters (Face Push, Strips, Inward Block)
Eye Gouges




Academy Map

Η Ακαδημία Μαχητικής Τεχνολογίας Jeet Kune Do βρίσκεται στην Αθήνα, στην διεύθυνση: Δήλου 9, Καισαριανή (κάθετα στην Φορμίωνος, σύνορα Βύρωνα-Καισαριανής). Εύκολη πρόσβαση από το κέντρο της Αθήνας με το λεωφορείο 732 (Αγ. Φανούριος - Ακαδημία - Ζωοδ. Πηγή) (στάση 9η Φορμίωνος).

Επίσης πρόσβαση με την τοπική Δημοτική Συγκοινωνία του Δήμου Βύρωνα με το λεωφορείο
10 (Καρέας - Ντάνκαν) και το λεωφορείο 20 (Κουταλάς - Αγ. Λάζαρος) (στάση Φωκαίας).

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Academy's Google Map


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