Greek version of the web-siteEnglish version of the web-site

 

Jun Fan Kickboxing:

 

Jun Fan Gung Fu takes its name from Bruce Lee's Chinese name of 'Lee Jun Fan', combined with Gung-Fu, the Cantonese spelling of the term Kung-Fu.


A definable system comprising of both 'Jun Fan Kickboxing' and 'Jun Fan Wing Chun' (Lee's modified version of the art) its practice includes the use of punching, kicking, trapping, take-downs and groundwork. Drawing heavily on Western Boxing and the more traditional kicking methods found within other Martial Arts, 'Jun Fan Kickboxing' is a fine 'base' system for anyone later interested in delving further into the JKD concepts. It allows for the development of the basic tools of combat as well as the attributes which need to be developed for their effective execution.

Whilst devoid of the traditional art's forms, 'Jun Fan Wing Chun' does incorporate the wooden dummy sets albeit in a modified form (these are later augmented by the JKD sets). The use of 'reference points' to recreate positions within combat allows for the development of trapping skills which are enhanced within the practice of 'Chi-Sao' (sticking hands). The use of training equipment such as focus gloves and kicking shields allows the practitioner to move away from static drilling and develop within an environment closer to the unrehearsed atmosphere of combat. 

 

Jeet Kune Do refers to a set of concepts laid down by the late Bruce Lee to govern effective Martial Arts practice. With the development of the individual as its ultimate goal it is this quest that can often lead an individual to investigate a number of Martial Arts systems. Heavily grounded in the training of attributes such as timing, and distance awareness, it is often felt that Jeet Kune Do practitioners view the Martial Arts as a menu from which that which best suits them can be picked. However, if someone finds all they need to be effective within one system then that is every bit as valid an example of Jeet Kune Do as those that draw from more than one art. For me, the Jeet Kune Do approach goes way beyond Martial Arts. It is an approach to life that seeks to help you consolidate strengths, identify weaknesses and continue to grow into the unknown. Bruce lee once said of Jeet Kune Do, "it's just a name, don't fuss over it", that advice still seems valid today with the process being more important than its name.

 

Original Jeet Kune Do Curriculums:

 

Seattle Curriculum

Gin-Lai or Salutation

Bi-jong or ready stance
· (Incorporating the Centerline Theory)

Immovable Elbow Theory

Four Corner Theory

Footwork:
a. Forward
b. Backward
c. Shifting right
d. Shifting left

Sil Lim Tao (basic form taught in Seattle)

Straight punches and elbow punches and various body punches

Bil-jee (finger jab)

Kicks:
a. Forward straight heel kick
b. Forward shovel kick
c. Side kick
1- Low side kick
d. Low toe kick
e. Groin toe kick
f. Hook kick (medium & high)
g. Spinning back hook kicks

Chi Sao (sticking hands)

Blocks:
a. Tan sao
b. Bong sao
c. Gong sao
d. Vertical fist punch
e. Fook sao or elbow contained bent wrist block
f. Palm strikes - vertical - side - and palm up

Techniques:
a. Pak sao
b. Lop sao
c. Chop chuie - Gwa chuie
d. Pak sao lop sao gwa chuie
e. Lop sao chung chuie lop sao chung chuie
f. Chop chuie gwa chuie lop sao chung chuie

Oakland Curriculum

1. Salutation

2. Kicking Drills:
a. Five corner kicking: alternating kicks between left and right foot.
b. Five corner kicking: from low to high.
c. Clockwork kicking: real-time kicking with the closest weapon.
d. Combination clockwork kicking & hitting: advanced.
Key: real-time, no hesitation, closest weapon to closest target.

3. Stance: Bi jong
a. Lead stance: shuffle, front, rear, side.
b. Form is the essence, balanced, smooth, feet stay on the ground, (skating)
c. Strictly lower body movements: each movement is independent.
d. Comfortable and alive, natural bounce, not rigid or stiff with hops or jumps.
e. Shuffle to various strikes and kicks.
Key: be alive and comfortable.

4. Evasive Maneuvers
a. Evade various strikes (some exaggerated to make easier)
b. Evade various kicks.
c. Evade various combinations of strikes and kicks.
d. Minimal movement to make opponent miss.
- Know what position and distance is safe for you.
- Individualize and adapt to the size and reach of the opponent.
f. Evade and counter: after learning the above.
Keys: Better to miss by an inch then to block by a mile.
- To block is to get hit.
- Don't engage the opponent, disengage him.
(e.g. don't tangle yourself in blocking and trapping movements)
- The whole idea is to intercept his physical and emotional intent to hurt you.

5. Classical versus the New (modern)
a. Sil lim tao: performed the classical way.
b. Regarding trapping: cut the movement in half for realism.
- Concentrate on speed and economy.
Key: economy of motion, efficiency.
c. Hook punch: closer to the body then a boxer.
- Elbow next to the rib, much tighter and compact.
Key: centerline theory (from the center, not outside or wide).
- Take the skin (or paint) off of your ribs.
d. Rear heel kick: tighter, more centered.
Key: Take the skin (or paint) off the inside of your legs.

6. Separate punching drills:
a. Centerline punching (rapid): straight-line blast with closing footwork.
b. Separate kicking drills
- Two Aspects for improved kicking:
1. Power: Water in the hose analogy for transfer of force through target.
2. Speed: Whip analogy for speed of recovery:
(e.g. shoe laces pop, kicking a gnat out of the air)
c. Combine, blend power with speed drills, make adjustments.
Keys: Delivery system - instant, fast relaxed.
- Hand before foot
- Non-telegraphic (no pre-steps or stutter steps) for punching: no flinching)
- Complete emphasis on speed and economy of motion.
- The less you move the better.
- Clean and sharp as a two edged sword, pure Chinese Kung-Fu.
- Power comes with time, sometimes years; on the spot power.
- Speed comes with accuracy.
- Proper form and body alignment with balance.
- Footwork is supposed to be light and easy, not jumping around stiff, but relaxed and smooth without deliberation, angular and instant.

7. Basic Trapping.
a. Pak sao
b. Lop sao
c. Gong sao
d. Jut sao
e. Tan sao
f. Bong sao
g. Economy of motion: cut these movements in half.
h. One hand trap
i. Two hand trap
Key: Trapping is only a by-product.
- Hit, hit and more hit: not trap, trap and then hit.
- While engaging an opponent, if there's emptiness…Hit.
- Skim and glide with friction but let the Chi flow.

8. Line drills (Quiet awareness)
- Sensitivity: Touch vs. Non-Touch.

9. Distance: Measure your distance
a. Safe
b. No man's land
c. Gates, body positions, and zones
Key: Put yourself where you're safe and the opponent is not.
- Circle to the outside of the strong side, away from rear hand.
- Immobilize the lead leg or hand, after you hit, not before.

10. Practice Drills
a. Attack and defense.
Key: Stun him first, before obstruction, to break his rhythm or forward momentum.

11. Apparatus training
a. Finger jab
b. Straight blast
c. Side kick: shin, knee target
d. Side kick: power through target
e. Strikes to traps
f. Kicks to traps
g. Bridging the gap
h. Basic wing chun traps
i. Strike to hand immobilization to takedown
j. Kick to leg immobilization to takedown
k. Backfist (high to low, low to high)
Keys: All trapping concludes in hitting
- Don't punch and kick at an opponent, kick and punch through him
- Broken rhythm (Don't be predictable)
- Using the stop-kick as a jab as you incorporate it in footwork
(e.g. be loose, fluid, Ali-like)

12. Burning Step: hand to foot impetus.

13. The pendulum: avoidance then following back swiftly and instantaneously.

14. Basic and primary goal: Each student must find his own
- Identifying the tools
- Using the tools
- Sharpening the tools
- Dissolving the tools
In adapting to the opponent:
- The Three Phrases:
a. Ice: solid, unchanging, rigid.
b. Water: liquid, flowing.
c. Steam: gaseous, focused pressure.

 

 

 

 

Jun Fan Kickboxing:

 

 

 

 

 

Los Angeles Curriculum

Fitness Program
a. Alternate splits
b. Waist twisting (three times to each side)
c. Run in place
d. Shoulder circling
e. High kicks
f. Side kick raise
g. Sit-ups
h. Waist twisting
i. Leg raises
j. Forward bends

Punching:
(Hanging paper, glove, glove pad, wall pad, heavy bag)
a. Warm-up - the letting out of water [the idea of dropping the hammer loosely]
b. The straight punch (left/right)
- with pursuing
c. The entering straight right
- high
- low
d. The back fist

Kicking:
a. Warm-up - (left/right)
- letting out of water
- the whip
b. Side kick - (left/right)
[note: choice of group training method]
- Facing two lines
- In group
- One student comes out
c. Straight kick - (left/right)
d. Rear kick
e. The shin/knee/groin kicks
f. Hook kicks [low first] and toe kick
g. Combination kicking - eventually with hand

Basic Defense:
a. The stop hit
- The shin/knee kick
- The finger jab (close range)
- Any type of kick to fit in
b. The four corner counter

Power training:
a. Isometric training:
- The upward outward force
- The basic power training
- The punch
- The kick

Classical techniques
a. Pak sao
b. Lop sao
c. Gwa chuie
d. Chop chuie/gwa chuie
e. Pak sao/gwa chuie
f. Double lop sao (a & b)
g. Chop chuie/gwa chuie, lop sao/gwa chuie
h. Jut sao
i. Pak sao/jut sao
j. Chop chuie/gwa chuie/jut tek
k. Inside gate tan da
l. Tan da low/gwa chuie
m. Chop chuie/gwa chuie/lop sao

Combination:
a. Right hand feint with groin kick
b. Right kick feint with bil-jee
c. Right feint to stomach with right straight to head
d. Right feint to head shift to right to stomach.

The Three Facets to Jeet Kune Do

1. Non-Classical:
That is, there were and are no classical postures, no unrealistic footwork, no mechanical body movements, no dissection of movement (i.e. "first you do this, then you do this, and then you do this," etc.) as if it were a corpse. Further, there are no two-man cooperation drills and no rhythmic forms. Instead, the art is "alive" and infused with broken rhythm.

2. Directness:
There is no passive defense, blocking is considered the least efficient manner of defense. Everything in the art is stripped to its essential components with absolutely no fancy decoration or ornate movements (i.e., if somebody grabs you, punch him!). Students are taught to see reality in its such-ness and not deliberate about it. Simply experience it as it is, when it is. As if, when someone throws something to you, you catch it - you don't first grunt and go into a horse stance. And similarly, when someone grabs you, you hit him - you don't get involved in elaborate joint manipulations and complex maneuvering.

3. Simplicity:
a. A daily minimize instead of a daily increase (being wise doesn't mean to "add" more, being wise means to be able to get off sophistication and be simply simple)
b. The three stages in Jeet Kune Do
1- Sticking to the Nucleus
2- Liberation from the Nucleus
3- Returning to the original freedom

Or:
"Before I studied the art, a punch was just like a punch, a kick was just like a kick. After I studied the art, a punch is no longer a punch, a kick is no longer a kick. Now that I understood the art, a punch is just like a punch, a kick is just like a kick."